Giving a little more context to the game


I took some more screen shots of the game that will hopefully give better context to the game. I've also updated the description to let people know a little more about the gameplay of Money Farm. I'll also use this post to give people a better idea of my headspace while making this game. I've had a lot happen to me over the course of this year and before I start, I want to state that this isn't a pity party, far from it. I've lost people and have had to deal with the regret of choosing to spend my time trying to start my indie game studio over talking to and spending time with the people in my life that I love. They are gone and I can't apologize and let them know that I've learned my lesson. I want to turn back time but that's not how life works, and I wanted to capture the horror of this feeling and how crushing it can be. I really don't know if I have fully captured that feeling here, but I know I have caught something close to it. I hope to explore this feeling deeper in my work going forward but probably not to the extent that Money Farm does.

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